I saw those options but with no real description of what they did, I didn't wanna mess anything up. you will notice you get more cutting hits with these settings. It's still experimental, but you can give it a try and set the value of your liking (try 1.5x or 2x). turn the 1st multiplier up to 3.0 leave the 2nd one alone then turn the 3rd multiplier to 3.0 leave the 4th one alone now you will actually swing with what feels like your natural ability and not some floaty limp wristed nancy boy. In the last update (update 3), I added some new in-game options to change the position and rotation forces of your hand (will affect the 'drag/lag/weight' feeling). I am physically on the ground in real life trying to swipe the leg while my arm in game is still sky high waiting for the "weight" physic to catch up. I am often trying to pull off basic sword combos such as aim for the head, then quickly swipe to the feet only to find that the NPC can move 3 times faster than me. It doesn't feel natural to be able to swing a weightless motion controller only to see what translates more as input lag than weight in game. I really enjoy the game but I feel like the weight of the weapons either needs to be lowered or at least add an option in the menu to adjust it. As someone who owns some of these types of weaponry I can honestly say that you can swing them way faster than the game lets you. Hope the majority will be happy steamhappy Below the changelog: Update 6.2 Increased maximum arm length to 1. Hopefully that will be the last input change for the Vive controller. Originally posted by Free2Buy:While I enjoy the "realistic" physics in the sense of adding weight to weapons, I feel it is a bit exaggerated. Just a small update today to mainly fix the issues about auto drop and re-introduce press to move on the Vive controller.
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