![]() ![]() Finally, the Cleaning ability lets the pink puff steal the broom from Broom Hatter. The Artist is a bit gimmicky, with you swinging a brush and bringing doodles of Dedede and Meta Knight to life, and was mostly useful to unlock hidden items from easels. The Spider has Kirby don a fancy top hat and plays out like a mix of Circus and Ice, with tons of acrobatic feats and tying foes up with webbing. ![]() The three that made the most impact on me were the Spider, Cleaning, and Artist. I don’t say that to be mean to the series, since I know Kirby isn’t known for its difficulty, but some of my favorite Kirby games had really well hidden secrets that took a bit more effort to unearth.īesides trying out the team mechanics and playing around with elements, there are also new Copy Abilities to enjoy. There’s a lot of variety, and it’s all good fun, if a bit on the easy side. You will also need to use your team to get through platforming challenges, such as turning into a Friend Train capable of scaling any surface, or turning into a Friend Circle and pulverizing everything in your path. Sometimes you’ll need a friend with an umbrella to protect a fuse from getting wet, or will need to imbue a cutter with ice to shatter burning chains. Generally, you’ll find exactly what you need right before or in a puzzle room, and while that does lessen the thrill of discovery, it’s still fun to experience them. There are many clever puzzles in the game, and many of them require a smart mixture of abilities. Where the elements become utterly necessary are for the many puzzles in Kirby Star Allies. In combat, it’s generally unimportant which element you have at your disposal, other than against a few enemies that have obvious elemental protection, such as foes with giant flaming or freezing shields. I personally felt the Wind empowered weapons were some of the coolest, since they would give your attacks much wilder effects, such as a cutter blade rising in a tornado, but no element is useless. You’ve used these weapons before, but never quite like this. Each element will affect your weapons differently, as well as increasing your attack power. By holding it aloft, your buddies will line up and power it with their respective element. Imagine that Kirby has a standard weapon, such as a sword, hammer or cutter equipped. That would be great by itself, but you have more options at your disposal thanks to the advent of elemental weapons. This opens up some tremendous combo attacks, such as shooting a trio of flaming feathers at enemies, hurling stones with kinetic force and much more. While your team is surprisingly capable on their own, you’re able to direct them to join together and do powerful attacks simply by holding the Up button. Sometimes the friendly thing to do is RUN LIKE HELL! But even that’s not a big deal, since you will constantly find more enemies to befriend. The only exception to this rule is that if an ally gets smashed flat, they will be totally wiped out, and beyond revival. Even if they do get defeated, you have the nifty option to hold the X button and revive them. Thankfully, the AI for your allies is pretty intelligent during combat, and only gets screwed up when serious platforming hurdles are thrown at them. Usually these appear right before a boss battle, though in typical Kirby tradition, you’ll also find enemies with specific powers placed in your path leading up to a boss door. ![]() Also useful are stations you’ll find sporadically throughout the game which let you turn all your allies into their base powers, and then mix and match what power Kirby has. You can have a maximum of three allies with you at one time, and if you find you need a new ability, it’s beyond simple to swap out a current member with a new one. You can control the arc of it before you toss it, not unlike in Yoshi’s Island, and once it connects, you instantly get a new friend. The hook for the game is that Kirby has a new power that lets him befriend his longtime foes by tossing a pink heart at them. But let’s get back to reality for now, and see how Kirby Star Allies plays. While I will say that’s a bit of a missed opportunity, it did remind me of my strong desire for the creation of a Kirby RPG akin to Super Mario RPG. I will say that by the end of the game, you find out a lot more about what’s happening, and I was starting to get very invested in the new characters right before the game abruptly cut to the final battle. Each of them will confront you with snappy dialogue every time you face them, and Flamberge especially is downright nasty. What helps set it apart from every other Kirby game is the sass of a trio of villains you face, called the Generals. Mysterious evil force comes to Dreamland, affects the inhabitants, Kirby goes to save the day. The plot for the game is pretty standard. ![]()
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