![]() Instead of entering battle knowing you have the chance to heal 10 times and that’s that, you can actually factor in the possibility of taking hits because you’re likely to come out the other side better off. You can either use the heal immediately once the meter reaches a certain point or bank it for later, and it’s this that completely changes how you go about conquering tougher adversaries. The Surge 2’s health system is based entirely around being on the offensive as much as possible as successful hits and blows build up a battery meter which can be traded in for life regeneration at opportune moments. Once again using Bloodborne as a reference point, the game takes the act of regaining a piece of your health by attacking the foe that has just damaged you and cranks it up to 11. Thankfully, one mechanic has been tweaked enough to the point where it changes how you engage enemies and tackle boss fights. Still, one or two new features or ways to sever body from limb would have gone a long way to making engagements feel fresh. The mechanic itself hasn’t changed in the slightest, which it just about gets away with since no other title in the genre has replicated or improved upon it. ![]() That is, if you desire the particular weapon they were holding or the crafting materials to upgrade a piece of armour that would be placed on that body part. What makes this series unique, however, has been lifted wholesale and baked into the follow-up.Ĭombat once again revolves around targeting specific limbs on combatants and dismembering them. Much like the first outing, you do have the option of blocking attacks, but it’s best left forgotten about as dodging the swings of enemies is a far better way of preserving health. While the experience is indeed a lot like the franchise that put From Software on the map, it’s actually more akin to Bloodborne than anything else. The Surge 2 will satisfy those looking for their next Souls-like dosage, but a shift in focus to a more open world framework brings about a new set of problems the original never faced. After failing to capitalize on the clear potential of The Surge, the studio is back with a sequel that is bigger and better in almost every way, but it continues to slightly miss the mark in one too many key areas. ![]() ![]() Developer Deck 13 is so, so close to putting out a good video game. ![]()
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